![]() ![]() There eventually comes a point where even the engine gets clogged and overwhelmed by the sheer number of attackers. I let it go and watch the points roll in. With enough archers to defend the gates and enough engineers to repair it I kind of don’t have to do anything anymore. I love the point when the castle becomes this sort of self sustaining engine. I know that sounds weirdly paradoxical, ‘your favorite part of a game is the part where you don’t have to play it anymore?’ And the answer is, yeah kind of. One of my favorite things in games is creating a perpetual motion machine. hack//infection Part 1 (PS2), and Call of Duty (PC). It’s competition was Samorost (Browser Flash game). ![]() I would say that it looks pretty nifty… but a little too messy.ĭefend your Castle was fully released in 2003. Xgen would go on to release an updated multiplayer version of Defend Your Castle to WiiWare. XGen would go on to attempt to port Machinarium to WiiWare, an enterprise which would ultimately fail due to WiiWare’s resolution and memory limitations. Skye also took this time to drop out of the Computer Science field. Fully founded in 2005 after Boyes’ browser games began to accumulate acclaim. By which I mean I made this all up in order to justify the rules of a flash game.ĭefend your Castle was made by XGen Studios, a Canadian indie game studio lead by one Skye Boyes. Otherwise unprepared for the assault you must manage and build more defenses using the blood of your enemies to fuel your war machines. It has the ability to manipulate things in reality, sending them flying into the air and then crashing back down. As they marshal their forces you must make use of your castle’s ancient guardian, the mysterious cursor spirit. An army surrounds your entire fortress nation, the enemies are at the gates. ![]()
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