![]() ![]() Is it really supposed to be like that? I was passive throughout the whole defense. Just take notice of where you can't spawn, and set up a killing field around it. I kinda expected to be like in Xenonauts 1, but here it was incredibly easy. He was dead anyway, since running triggers reaction fire as much as shooting.Īnother thing that happened was that my base was attacked. ![]() It got me thinking that it wouldn't matter what I did in that situation. ![]() Also, a funny incident was when I ran into an alien, and thanks to them being tanky as hell suddenly, my guy couldn't kill it with an upgraded shotgun at point blank. I'm wondering what the rest of you think, is the reaction fire fun? It seems every unit will take a reaction, which means you can't do anything. It was extremely frustrating and turned into degenerate gameplay trying to avoid the reaction fire. Doing anything triggered a reaction fire that would one-shot my guys. It was a fun fight until I had to teleport up into a small room filled with aliens, standing in all corners. Then the same thing happened when I attacked an alien base. I have no idea how to tackle that, except by bringing lots of armor, I guess? I had to flee. Those turrets just cut through everyone and everything, especially in combination with the Cleaner agents. Opening a door there meant certain death if you try to do anything. I got absolutely slaughtered in two instances, and both times it just killed all the fun I was having.įirst was the base of the Cleaners. Been playing some, and while very enjoyable for the most part, I got to say the reaction fire from aliens is going to give me a heart attack. ![]()
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